The Organization | [Speed Duel GX Box] The new skills

0

Following the decklist revelations, here are the new skills for the Speed ​​Duel format.

This is a continuation of the previous article, where you can find each of the 8 decklists for the upcoming Yu-Gi-Oh! Speed ​​Duel GX: Duel Academy box. Below are the 20 new skill cards you can use to enhance your Speed ​​Duel decks.

All images in the article are from the Yugituber Lithium2300. The video is also at the bottom of the article. The effect texts below, were taken with permission from our sister site Yugipedia.


SGX1-ENS01 Here’s something!

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per Duel, you can activate this Skill at the start of your Battle Phase, as long as you control exactly 1 “Elemental HERO” monster (and no other monsters). For the rest of this turn, this monster gains 800 ATK while battling an opponent’s monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn. tower.


SGX1-ENS02 Powerful group of guys

Skill Activation

Flip this card over when you activate this Skill.

Effect

While you control exactly 1 “Destiny HERO” monster (and no other monsters), and your opponent controls more monsters than you do, Special Summon 1 “Destiny HERO” monster from your hand or Deck with a lower Level. to the monster you control. You can only Summon “Destiny HERO” monsters during the turn you activate this Skill. Flip this card over at the end of the turn you activated this Skill.


SGX1-ENS03 Land of the Ojamas

Skill Activation

At the start of the Duel, flip this card over and place it in your Field Spell Zone.

Effect

Once per turn: You can send 1 “Ojama” card from your hand to the Graveyard; Special Summon 1 “Ojama” monster from your Graveyard. While you control an “Ojama” monster, switch the original ATK/DEF of all monsters on the field.


SGX1-ENS04 Ancient Fusion

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per Duel, you can discard 1 card to Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an “Ancient Gear Golem” monster, you can also use monsters from your hand and/or Deck as other materials. Your opponent takes no damage for the rest of this turn. Any Battle Damage your opponent takes from that Fusion Monster is halved.


SGX1-ENS05 Cyber ​​Blade Fusion

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per turn, you can discard 1 card to Fusion Summon 1 “Cyber ​​Blader” by sending either “Cyber ​​Star” or “Blade Skater” from your field to the Graveyard as 1 Fusion Material, and the other your hand, field, or Deck to the Graveyard. This “Cyber ​​Blader” gains 400 ATK. This Skill can be used twice per Duel.


Crystal Transcendence SGX1-ENS06

Skill Activation

Flip this card over when you activate this Skill.

Effect

You can only Summon/Set “Crystal” monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your Graveyard, then choose that many “Crystal Beast” monsters with different names from your Deck and place them in your Spell & Trap Zone. as Continuous Spell Card(s). This Skill can be used twice per Duel.


SGX1-ENS07 Forbidden Technique Cyber ​​Style

Skill Activation

Flip this card over when you activate this Skill.

Effect

Activate this Skill once per Duel, if your LP is 1500 or less and you control no monsters. Reduce your LP to 50, then Special Summon up to 3 “Cyber” Machine monsters from your hand, Deck and/or Graveyard. They each become “Cyber ​​Dragon” (Machine/LIGHT/Level 5/ATK 2100/DEF 1600), and cannot be Tributed. For the rest of this turn, you cannot Summon/Set except with Fusion Summon, nor attack except with Fusion Monsters. Destroy all monsters Summoned by this Skill during your End Phase.


Blaze SGX1-ENS08 Accelerator Deployment

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per turn, you can change the name of 1 “Blaze Accelerator” you control to “Tri-Blaze Accelerator”. This Skill can be used twice per Duel.


SGX1-ENS09 The Right Hero for the Job

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per Duel, during your Main Phase, you can shuffle 1 “Elemental HERO” monster you control into your Deck, then Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Main Deck with a different name than of the shuffled card.


SGX1-ENS10 Looking Ahead

Skill Activation

Flip this card over when you activate this Skill.

Effect

During your Main Phase, you may look at the top 3 cards of your Deck and turn them over in any order. You cannot activate Spell Cards the turn you use this Skill. Flip this card over at the end of the turn you activated this Skill.


SGX1-ENS11 Armed and ready!

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per Duel, during your Main Phase, you can send 1 “LV” monster you control to the Graveyard, then Special Summon the “LV” monster mentioned in its text from your hand, Deck, or Graveyard, as if it had been Summoned by the effect of the sent monster.


Middle Aged Mechs SGX1-ENS12

Skill Activation

At the start of your first Duel turn, flip this card over and place it in your central Spell & Trap Zone.

Effect

All “Ancient Gear” monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon a face-up “Ancient Cogs” monster, you can Tribute this card instead, if the number of its counters equals or exceeds the number of Tribute(s) required.


SGX1-ENS13 Angel Ascension Machine

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per turn, during your Main Phase, you can use 1 of these Skills, but each can only be used once per Duel
● Discard 1 Spell, then add 1 “Cyber ​​Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your Deck to your hand.
● Shuffle 1 “Cyber ​​Angel” Ritual Monster or 1 “Machine Angel” Ritual Spell from your Graveyard into the Deck.


Rainbow Crystal Collection SGX1-SET14

Skill Activation

Flip this card over when you activate this Skill.

Effect

If a face-up “Crystal Beast” monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Area instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with crystallization counters can be used as fusion material for “Ultimate Crystals” monsters.


Cyberdark style SGX1-ENS15

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per turn, choose 3 “Cyberdark” monsters from your Deck. Your opponent randomly adds 1 to your hand. Shuffle the other 2 with 1 card from your hand in your Deck, then flip that card over. This skill can be used up to three times, once when your LP is 3000 or less, once when your LP is 2000 or less, and once when your LP is 1000 or less.


SGX1-ENS16 Volcanic Cannon

Skill Activation

Flip this card over when you activate this Skill.

Effect

Once per Duel, you can send 1 face-up “Tri-Blaze Accelerator” you control to the Graveyard, then Special Summon 1 “Doom Volcanic Fire” from your hand, Deck, or Graveyard, ignoring its Summoning conditions. Your opponent takes no effect damage the turn you activate this Skill.


SGX1-ENS17 Energizing Elements

Skill Activation

Flip this card over when you activate this Skill.

Effect

You can declare FIRE, WATER, EARTH or WIND. This turn, monsters with the declared attribute gain 500 ATK and lose 400 DEF, and any battle damage they inflict is halved. If you control no monsters with the declared Attribute, flip this card over.


SGX1-ENS18 Room for growth

Skill Activation

Flip this card over when you activate this Skill.

Effect

During your Main Phase, you can increase the ATK of 1 Level 3 or lower monster you control by 300 x its Level, until the end of this turn. Flip this card over at the end of the turn you activated this Skill.


SGX1-ENS19 I have Dino DNA!

Skill Activation

At the start of the Duel, flip this card over.

Effect

During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn.


SGX1-ENS20 Consumed by Darkness

Skill Activation

During your turn, you can flip this card over and place it in your Field Spell Zone.

Effect

All “Crystal Beast” monsters on the field and in the Graveyard become DARK. If an “Ultimate Crystal” monster attacks, negate the attack target’s effects during this Battle Phase. During damage calculation, if a “Crystal Beast” monster you control battles and you would take damage: You can send 1 “Crystal Beast” monster from your Deck to the Graveyard; you take no battle damage from this battle.


[Speed Duel GX Box] The 8 decklists

Share.

About Author

Comments are closed.